Frontier: Elite II - Manual----- SUE CRIPPLE & SNEER SOLICITORS Windrush Tower. Olympus Village. Frontier: Elite 2 website, with files, links, ship info and pictures, information, save games, bug lists, and much more. ![]() Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Voting [ ] of the C64-Wiki users (10=the best vote): 8.54 points at 61 votes (rank 28). You need to be logged in to cast a vote. 64er 9 Issue 7/89 C64Games 8 12th June 2007 - 'super' - 9.098 downs Lemon64 8,7 12th June 2007 - 155 votes Kultboy.com 8,91 12th June 2007 - 20 votes Gamebase64 9 5/5 'Very Good' ZZap64 95% Issue 5/85 Description [ ] The game Elite has no defined aim and no defined ending. There is no time limit, in which certain tasks need to be done. This open game principle differs basically from all computer games known at this point of time. As Commander Jameson the player can travel through eight galaxies to boost his career as an astronaut. The success of the player becomes noticeable both in cash money and the grading as astronaut. Large and small mistakes have an influence on the criminal record, which in turn can result in a more hostile behaviour of the authorities or other astronauts. The player's spaceship needs to be navigated through three-dimensional space. ![]() The player can control the speed and the rotation around the crosshair and the vertical axis. Unlike Elite 1, the flying characteristics are like flying through the air (not a vacuum) – the maximum speed is reached quickly and a relatively narrow spiralling is possible. Furthermore, the gravitational force of the celestial bodies is missing - one has to steer around planets instead of swivelling into an orbit. The space traffic is handled by orbital stations; landing on a planet is not possible (for the player). Strangely, there is exactly one planet in each solar system with each exactly one orbital station. Docking to them can sometimes prove to be difficult. Interstellar distances are crossed by hyperspace jump of at most 7 light years. The beginning spaceship is equipped only very basically and the capital is very limited. Additional equipment can be bought which improves the fighting power and the possibilities to earn money significantly. Other spaceships cannot be bought. The possibilities to earn money are manifold. On the one hand you can trade by using the price differences between two solar systems. The prices of the traded goods are random to a small extent and mainly dependent on the economic classification of the corresponding system. With a space claw you can retrieve unowned items from space, which then can be sold. If the player does not want to wait until other spaceships jettison their shipping containers voluntarily, he can help them a bit by shooting the laser. This procedure is usually referred to as piracy. For shooting pirate ships and asteroids you usually get paid a small award, a bounty. Another source of income is the mining industry, which is the decomposing of asteroids with the mining laser. The parts can be collected and sold. A special peril pose the Thargoid Invaders. They can pull spaceships from their hyperspace jump and attack them in interstellar space. The octagonal ships of the Thargoids are astonishingly strong and robust. Furthermore, these spaceships send out remote-controlled drones that can be caught and sold. Sometimes these Thargoid ships also appear in space close to planets. As a special goody the player is also offered in this game version altogether three missions: • If the account has reached 6583,5 Cr for the first time, the player can buy ' Trumbels'. This is actually not really a mission but it poses a task for the player. • After 256 kills and in the first and second galaxy the player gets offered to search the stolen prototype of a fighting ship and destroy it. As a reward beckon 5000 Cr. • After finishing the previous mission and 1280 kills and the third galaxy the player is offered to transport blueprints for a new fighting ship through half the galaxy. Here you are awaited by numerous fights with Thargoids as well as an improved energy unit as a reward. Design [ ] The game Elite has the following design features: • 3D-simulation in vector graphics; objects are displayed as lattice model (unique at that time on the C64).
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